Launched October 4, 1957, Sputnik 1 fell to earth over a half century ago, on January 4, 1958, just about two weeks short of my second birthday.
If you didn't grow up watching Walter Cronkite and Huntley and Brinkley, grown, serious, trustworthy men, unlike today's cable news chattering class,
manipulate little plastic models of spacecraft on TV as all America sat mesmerized, it's perfectly understandable if it strikes you a little odd,
a wee bit self-absorbed, that I pair such a world historical event as the commencement of "The Space Age" with the mere personal, the birthday of an insignificant human infant -- me.
And both events happened such a long, long time ago that I can readily imagine most MMO gamers, reading this, already cringing at my manifest senile decrepitude and more than likely irreversible, utter ignorance -- for we've long known only youth know anything -- of all that is important and worth knowing of life, of love, and most especially of
any game play worthy of the name.

Yet Sputnik 1 casts a long, long shadow for something so tiny,
above the surface of the planet only three months, precisely because its consequences were so personal for those alive at the time or born soon after. Mundanely, it beeped around the planet and revealed
some data about the upper atmosphere. But fundamentally, its advent forever altered the imagination of nearly every man, woman and especially child then alive. James Cameron was 3. George Lucas, 13.
For my narrow age cohort slice of that larger generation then "busy being born," Sputnik changed everything so fundamentally as to be incalculable, at least for we who were made by it. The very school system we entered as children only a few years later had already been turned upside down by the event, before we arrived. We knew no different. We were fed from the start an urgent stream of math-science education and glowing incitements to achieve great scientific and technological feats for the nation and, beyond, for the betterment of mankind itself.
In a year punctuated by nuclear attack drills -- third grade for me -- the quickest among us were assigned to play chess in the back of the classroom as an alternative to rote learning for those still striving to "catch up." Narrow, nationalist fear of Cold War mutual assured destruction was to be transmuted into a new fearlessness in the service of higher human purpose. We were, indeed, "to boldly go where no man had gone before."